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Post by Naruto the Fire Shadow on Jul 16, 2006 15:26:53 GMT -5
Come here and suggest/create Taijutsu techniques for players to use.
Example[/u] Punch
Type:E-Rank,Short-range
Description:The character balls their hand up into a fist and lashes out at their opponent. The thumb should always be tucked ON TOP of the fingers, NEVER UNDERNEATH unless you want to dislocate or break said thumb.
Damage:10
Rubric Tech Name:
Type:E,D,C,B,A,S,Unknown
Description:
Damage:
Uses:
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Post by Hydebell on Jan 7, 2007 12:49:19 GMT -5
Tech Name:stomp
Type:E
Description:steps on your opponent with all your weight.
Damage:35
Uses:0 Chakura
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Post by Naruto the Fire Shadow on Jan 7, 2007 13:10:00 GMT -5
Chakra! It is SPELLED Chakra!
Approved.
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Post by Hydebell on Jan 7, 2007 13:28:09 GMT -5
Tech Name:body slam
Type:E
Description:you jump in the air and land on your opponet with all your weight
Damage:50(stun)
Uses: 0 Chakra
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Post by Naruto the Fire Shadow on Jan 7, 2007 13:31:12 GMT -5
Approved.
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Post by bananaking on Jan 10, 2007 3:44:56 GMT -5
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Name: Hachimon, ӻЌ, literally "Eight Gates", "The Eight Inner Gates"
Type: Unknown
The eight chakra gates are eight specific points on a person's chakra circulatory system. They limit the overall flow of chakra within a person's body. The basis for the idea of the chakra gates comes from the body's limits on the functions within it. This makes the body much weaker, but it keeps the body from expiring too soon. By opening these gates, the user can surpass their own physical limits at the cost of extreme damage to their own bodies. Rock Lee is able to open the first five gates. Guy, who taught Lee the skill, is able to open at least six. Kakashi can open at least one gate, as shown in during Kakashi's one-handed rock climbing where a shot of his brain shows the relevant point activating. The gates and what they release are listed below:
1.Opening (Initial) releases the brain's limit the total strain on the muscles, giving the user five times their normal strength.
2.Rest (Heal) releases the brain's limit on the body's stamina, making a battle-worn person become miraculously ready to fight as if the fight had just started.
3.Life is located on the spinal cord, and releases the limit on the nervous system, which makes information travel at a faster rate and creates even more stamina. As a side effect, the user's skin turns red, indicating an increased blood-oxygen level.
4.Pain (Harm / Wound) releases the limit on oxygen intake in the lungs, creating much more oxygen for the body to use.
5.Closing (Limit) releases the limit on the amount of chakra released at one time.
6.Joy (View) removes the limit on how much fat and proteins the intestines can digest, and releases otherwise useless energy resources, giving the user even more power and stamina.
7.Shock (Wonder / Insanity) removes the limit on how fast the body can move, removes wastes from dead skin cells to feces, and gives the body a much cleaner system to work with, producing even more power and stamina.
8.Death opens the final gate located at the heart and uses up all of the body's energy. It makes the heart pump at maximum power and exceeds the power of every other gate. All the energy in every individual cell is used up, giving the user power well above that of any Kage. This "big bang" effect is only temporary, and destroys every muscle in the user's body. Death is assured when opening this gate.
Effect: First Gate: all attacks get a +10% damage
Second Gate: restore stamina. all taijutsu attacks get +20% damage
Third Gate: user turns red. regains 50% of current stamina. loses 5 stamina after each round
Fourth Gate: all taijutsu attacks get a + 40%. user loses 10 stamina each round
Fifth Gate: all taijutsu attacks get +50% damage. if the user uses a taijutsu attack that requires chakra, the user may double the chakra cost to give the attack an additional +20% more damage.*
Sixth Gate: all taijutsu attacks get +100% damage. if the user uses a taijutsu attack that requires chakra, the user may double the chakra cost to give the attack an additional +20% more damage.*
Seventh Gate:attacks cant be blocked by C-Rank or lower jutsus. all taijutsu attacks get +200%*
Eighth Gate: infinate chakra. all taijutsu attacks get +500% damage. attacks cant be dodged at all. instant death after the battle
*after activation of gates 5-8 the user loses 80% of their current stamina after 5 turns (not including opponent's turns)
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Post by Naruto the Fire Shadow on Jan 10, 2007 19:43:18 GMT -5
Approved.
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Post by bananaking on Jan 10, 2007 22:52:26 GMT -5
i didnt know where else to put this so i put it here. i think that Konoha Reppû,literally "Leaf Gale" (a.k.a. "Konoha Gale", "Konoha Strong Wind") should also stun the opponent cuz it knocks em down. that happened to naruto the first time they fought lee.
oh and i found another attack that had no effect or damage. the Konoha Shôfû,literally "Leaf Rising Wind"
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Post by Naruto the Fire Shadow on Jan 11, 2007 18:03:17 GMT -5
No Stun.
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Post by Hydebell on Mar 26, 2007 16:19:16 GMT -5
Tech Name:KUNAI STAB
Type:D
Description:you use a kunai knife and push it into your opponent's body(ouch!!!That has to painful)
requirements:kunai knife
Damage:40
Uses: none
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Post by Naruto the Fire Shadow on Mar 26, 2007 17:09:52 GMT -5
Lower Damage
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Post by Hydebell on Mar 26, 2007 20:17:31 GMT -5
Is my jutsu better now?
Oh and here is another taijutsu:
Tech Name:Leg trip
Type:D
Description:this jutsu is simple but hard to master because you need to be fast and sneaky but all it does is makes the opponent fall on the ground and gives you another chance to land a blow on the opponent.
Damage:0(trips the opponent and the opponent cant attack for one turn)
Uses:0 chakra
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Post by Naruto the Fire Shadow on Mar 26, 2007 20:38:45 GMT -5
Make the effect loose on attack for the turn. And Both are Approved.
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Post by sasuke63 on Mar 27, 2007 14:50:05 GMT -5
Name:Monkey's Punch
Rank:E
Description:just like your regular old punch a lil bit strong and a lil bit faster
Damage:15
chakra:none
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Post by Naruto the Fire Shadow on Mar 27, 2007 15:40:48 GMT -5
Approved.
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Post by Hydebell on Mar 30, 2007 14:29:51 GMT -5
Tech Name:Link,hyrule Randan(link's combo)
Type:C
Description:Link kicks the opponent into the air and then link grabs his kunai and stabs the opponent and then link grabs the opponent and turns him upsidedown and puts his feet around the opponents neck and link grabs the opponents legs and holds them still so the opponent cant escape and Link says"link,Hyrule RENDAN " and gravity does the rest and pulls them in and the opponent gets hit (head first)and lands on the ground
Damage:200
Uses:120 chakra
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Post by sasuke63 on Mar 30, 2007 18:52:38 GMT -5
name:Pices Punch
rank:D
description:the user must have a water Affinity to perform this techniqe when there is water near by the users hands absorbs water energy to make his or her punch stronger for every 30 chakra points you use up you get + 10 added to your Pices Punch
damage:20+
chakra:30
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Post by Naruto the Fire Shadow on Mar 30, 2007 18:59:56 GMT -5
Saskue's yours is approved and Hydebell there should be Chakra going into that rendan abour....120.
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Post by Hydebell on Mar 30, 2007 20:23:22 GMT -5
M.O.D.I.F.I.E.D
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Post by Naruto the Fire Shadow on Mar 30, 2007 20:41:10 GMT -5
Approved.
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Post by xDarkxKagex on May 12, 2007 19:02:35 GMT -5
Tech Name:Frozen Barrage
Type:B
Description:The user sends a barrage of ice punches.
Damage:20 each punch + if 3 of the punches hits the opponent very fast ,the opponent freezes leaving an opening attack
12 hits
Uses:65 chakra
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Post by Hydebell on May 13, 2007 20:58:22 GMT -5
approved OOC:Long time no see
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Post by Mimiru on May 15, 2007 11:54:58 GMT -5
Just one thing,how many punches does it do?
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Post by xDarkxKagex on May 15, 2007 19:58:02 GMT -5
OOC:hello Hydebell uh how many punches can it be? I was thikning 10 or uhh 12
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Post by Mimiru on May 16, 2007 11:53:19 GMT -5
It's your choice but if it's 10 or more you have to raise the chakra it uses.
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