Post by Naruto the Fire Shadow on Jul 16, 2006 15:23:30 GMT -5
Here is basic Taijutsu academy students usually preform
Punch
Type:E-Rank,Short-range
Description:The character balls their hand up into a fist and lashes out at their opponent. The thumb should always be tucked ON TOP of the fingers, NEVER UNDERNEATH unless you want to dislocate or break said thumb.
Damage:10
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Kick
Type:E-Rank,Short-range
Desccription:The character brings their leg up to strike their opponent.
These two are the most frequent attacks in any battle. Why? Because they don't require a lot of thought.
Damage:10
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Classic Backhand
Type:E-Rank,Short-range
Description:A Backhand deals light stunning damage, thanks to the whip-like motion it has. It's also good for getting inside an opponent's defense for a combo attack.
Damage:5(Stun)
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Spinning Elbow
Type:D-Rank,Short-range
Description:Adding in kinetics with the thicker striking surface of the elbow often deal fairly good damage. Add in the fact that it's often aimed at the chest, neck or face and it can be quite painful for the target. The biggest points is that you aren't endangering your hand, but you also don't get much reach.
Damage:35
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Double Palm
Type:D-Rank,Short-range
Description:A double palm makes the striking surface much larger. Generally aimed at the chest, these can knock the wind out of an opponent if properly done.
Damage:30
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Spinning Sweep
Type:D-Rank,Short-range
Description:Spinning Sweeps have more kinetic force than Standard Sweeps and are more likely to knock opponents down.
Damage:25
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Hook Kick
Type:D-rank,Short-range
Description:Hook Kicks are tricky to get use to, and their usefulness might not be obvious. They, like Driving Stomps, are good for catching opponents off guard and pushing them away long enough for a short break. They can also be used to move opponents into position for a more devastating attack.
Damage:40
Punch
Type:E-Rank,Short-range
Description:The character balls their hand up into a fist and lashes out at their opponent. The thumb should always be tucked ON TOP of the fingers, NEVER UNDERNEATH unless you want to dislocate or break said thumb.
Damage:10
---------------
Kick
Type:E-Rank,Short-range
Desccription:The character brings their leg up to strike their opponent.
These two are the most frequent attacks in any battle. Why? Because they don't require a lot of thought.
Damage:10
----------------
Classic Backhand
Type:E-Rank,Short-range
Description:A Backhand deals light stunning damage, thanks to the whip-like motion it has. It's also good for getting inside an opponent's defense for a combo attack.
Damage:5(Stun)
----------------
Spinning Elbow
Type:D-Rank,Short-range
Description:Adding in kinetics with the thicker striking surface of the elbow often deal fairly good damage. Add in the fact that it's often aimed at the chest, neck or face and it can be quite painful for the target. The biggest points is that you aren't endangering your hand, but you also don't get much reach.
Damage:35
----------------
Double Palm
Type:D-Rank,Short-range
Description:A double palm makes the striking surface much larger. Generally aimed at the chest, these can knock the wind out of an opponent if properly done.
Damage:30
----------------
Spinning Sweep
Type:D-Rank,Short-range
Description:Spinning Sweeps have more kinetic force than Standard Sweeps and are more likely to knock opponents down.
Damage:25
-----------------
Hook Kick
Type:D-rank,Short-range
Description:Hook Kicks are tricky to get use to, and their usefulness might not be obvious. They, like Driving Stomps, are good for catching opponents off guard and pushing them away long enough for a short break. They can also be used to move opponents into position for a more devastating attack.
Damage:40